Building Index

1. Facilities

Buildings have the following characteristics:

Cargo: Shows how many of each type of resource can be stored in this building.

Ground attack, ground defense, ground speed: The first number indicates the amount of ground damage this building inflicts on attackers. The second number indicates the amount of damage it absorbs from ground attacks. The third number shows how quickly the building acts against ground attacks. The higher this number is, the earlier it acts in the battle sequence.

Air attack, air defense, air speed: The first number indicates the amount of air damage this building inflicts on attackers. The second number indicates the amount of damage it absorbs from air attacks. The third number shows how quickly the building acts against air attacks. The higher this number is, the earlier it acts in the battle sequence.

The total speed of a building is the sum of its ground and air speeds.

Castle Every hero needs a castle! It is the administrative center of every village under your command. Upgrading it unlocks more advanced buildings and reduces construction times in a village.

Required Tech.: Construction
LvlConstruction CostTimeUpkeepPopulationProduceCargoGroundAir
2. 300, 300, 300, 3000:00:06 5, 518 5, 10, 5, 520000----
3. 500, 500, 500, 5000:06:00 20, 739 5, 10, 5, 520000----
4. 750, 750, 750, 7500:10:00 40, 1066 5, 10, 5, 520000----
5. 1000, 1000, 1000, 10000:20:00 50, 1484 5, 10, 5, 520000----
6. 2250, 2250, 2250, 22501:00:00 70, 19113 5, 10, 5, 520000----
7. 5000, 5000, 5000, 50002:00:00 100, 25153 5, 10, 5, 520000----
8. 10000, 10000, 10000, 100008:00:00 130, 32194 5, 10, 5, 520000----
9. 2, 20000, 20000, 20000, 2000014:00:00 160, 40245 5, 10, 5, 520000----
10. 6, 40000, 40000, 40000, 4000024:00:00 200, 50300 5, 10, 5, 520000----


Farm Food is one of the most important resources, used to keep your buildings running and your armies well-fed. Buildings have a running food cost per hour. Your armies also consume Food, so make sure you have enough Farms to support everything in a village!

Required Tech.: Construction
Required Building: Castle (Lvl 1)
LvlConstruction CostTimeUpkeepPopulationProduceCargoGroundAir
1. 100, 1000:00:06-2 30-----
2. 60, 300, 3000:00:30-6 50-----
3. 200, 500, 5000:03:00-9 80-----
4. 500, 300, 750, 7500:05:00-16 120-----
5. 1000, 400, 1000, 10000:10:00-20 170-----
6. 2250, 1050, 2250, 22501:00:00 731 235-----
7. 3750, 1500, 3750, 37502:00:00 1038 315-----
8. 5250, 2100, 5250, 52508:00:00 1345 420-----
9. 7500, 2550, 7500, 750014:00:00 1652 550-----
10. 5, 15000, 4000, 15000, 1500024:00:00 2070 700-----
11. 6, 20000, 7500, 20000, 2000048:00:00 2580 850-----
12. 7, 25000, 10000, 25000, 2500096:00:00 3191 1000-----
13. 8, 30000, 12500, 30000, 300006d 38103 1150-----
14. 9, 35000, 15000, 35000, 350008d 46116 1300-----
15. 10, 40000, 20000, 40000, 4000010d 55130 1450-----


Fountain Water is another precious resource, gained from Fountains. Higher level Fountains produce more water per hour and you may build more than one per village.

Required Tech.: Construction
Required Building: Farm (Lvl 1)
LvlConstruction CostTimeUpkeepPopulationProduceCargoGroundAir
1. 100, 1000:00:06-2 20-----
2. 300, 300, 3000:00:30-6 40-----
3. 500, 500, 5000:03:00-9 65-----
4. 750, 150, 750, 7500:05:00-16 95-----
5. 1000, 200, 1000, 10000:10:00-20 135-----
6. 2250, 350, 2250, 22501:00:00 1236 185-----
7. 3750, 500, 3750, 37502:00:00 1644 250-----
8. 5250, 700, 5250, 52508:00:00 2153 330-----
9. 7500, 1000, 7500, 750014:00:00 2763 425-----
10. 5, 15000, 2000, 15000, 1500024:00:00 3585 540-----
11. 6, 30000, 4000, 30000, 3000048:00:00 45100 675-----
12. 7, 60000, 8000, 60000, 6000096:00:00 57117 830-----
13. 8, 110000, 16000, 110000, 1100006d 72137 1005-----
14. 9, 180000, 32000, 180000, 1800008d 92162 1200-----
15. 10, 270000, 48000, 270000, 27000010d 117192 1415-----


Quarry Quarries produce the stone needed for the construction of buildings, the manufacture of weapons and the training of armies. Higher level Quarries produce more stones per hour. You may build more than one Quarry in a village.

Required Tech.: Construction
Required Building: Fountain (Lvl 1)
LvlConstruction CostTimeUpkeepPopulationProduceCargoGroundAir
1. 100, 40, 1000:00:06-3 20-----
2. 300, 120, 300, 3000:00:30-8 40-----
3. 500, 200, 500, 5000:03:00-12 60-----
4. 750, 300, 750, 7500:05:00-16 90-----
5. 1000, 400, 1000, 10000:10:00-20 130-----
6. 2250, 1050, 2250, 22501:00:00 18, 749 180-----
7. 3750, 1500, 3750, 37502:00:00 25, 1063 240-----
8. 7500, 2000, 7500, 75008:00:00 34, 1379 310-----
9. 12000, 3000, 12000, 1200014:00:00 43, 1695 400-----
10. 5, 17000, 4250, 17000, 1700024:00:00 52, 20122 500-----
11. 6, 25000, 6250, 25000, 2500048:00:00 61, 25141 600-----
12. 7, 35000, 8750, 35000, 3500096:00:00 70, 31161 700-----
13. 8, 45000, 11250, 45000, 450006d 79, 38182 800-----
14. 9, 55000, 13750, 55000, 550008d 88, 46204 900-----
15. 10, 65000, 16250, 65000, 6500010d 97, 55227 1000-----


Lumber Mill Lumber Mills produce lumber out of wood available in the wilds. Higher-level Lumber Mills produce more lumber per hour and you may build more than one per village.

Required Tech.: Construction
Required Building: Fountain (Lvl 1)
LvlConstruction CostTimeUpkeepPopulationProduceCargoGroundAir
1. 100, 40, 1000:00:06-3 20-----
2. 300, 120, 300, 3000:00:30-8 40-----
3. 500, 200, 500, 5000:03:00-12 60-----
4. 750, 300, 750, 7500:05:00-16 90-----
5. 1000, 400, 1000, 10000:10:00-20 130-----
6. 2250, 1050, 2250, 22501:00:00 18, 749 180-----
7. 3750, 1500, 3750, 37502:00:00 25, 1063 240-----
8. 7500, 2000, 7500, 75008:00:00 34, 1379 310-----
9. 12000, 3000, 12000, 1200014:00:00 43, 1695 400-----
10. 5, 17000, 4250, 17000, 1700024:00:00 52, 20122 500-----
11. 6, 25000, 6250, 25000, 2500048:00:00 61, 25141 600-----
12. 7, 35000, 8750, 35000, 3500096:00:00 70, 31161 700-----
13. 8, 45000, 11250, 45000, 450006d 79, 38182 800-----
14. 9, 55000, 13750, 55000, 550008d 88, 46204 900-----
15. 10, 65000, 16250, 65000, 6500010d 97, 55227 1000-----


Storage Area The Storage Area is used as a warehouse to keep all the valuable resources needed in your village. Vaults hidden underground protect some resources against looting by attackers, up to 10% of the building's maximum capacity.

When the Storage Area is full of a particular resource, additional amounts of that resource produced in the village will be lost.

You may build more than one per village and the total storage capacity is the sum of them all.

Required Tech.: Construction
Required Building: Fountain (Lvl 1)
LvlConstruction CostTimeUpkeepPopulationCargoGroundAir
1. 100, 20, 100, 1000:00:06 2, 173000----
2. 300, 60, 300, 3000:01:00 5, 2155000----
3. 500, 100, 500, 5000:05:00 7, 3228000----
4. 750, 150, 750, 7500:10:00 10, 43012000----
5. 1000, 200, 1000, 10000:20:00 13, 53818000----
6. 1500, 300, 1500, 15001:00:00 18, 74926000----
7. 2000, 500, 2000, 20002:00:00 25, 106336000----
8. 4000, 1000, 4000, 40008:00:00 34, 137948000----
9. 2, 8000, 2000, 8000, 800014:00:00 44, 1610562000----
10. 6, 12000, 3000, 12000, 1200024:00:00 55, 2012580000----
11. 10, 25000, 6250, 25000, 2500048:00:00 67, 25147110000----
12. 12, 50000, 12500, 50000, 5000096:00:00 100, 50210150000----
13. 12, 100000, 25000, 100000, 1000006d 150, 75290200000----
14. 12, 180000, 45000, 180000, 1800008d 200, 100370260000----
15. 12, 260000, 65000, 260000, 26000010d 250, 125450330000----


Worksmith The Worksmith is a special building where you conduct research on anything imaginable! This building produces Research Points, which are used to unlock technologies, spy on your enemies or defend your outposts against enemy eyes.

You may have only one such building per outpost, but the higher its level, the more Research Points it produces per hour.

Required Tech.: Construction
Required Building: Castle (Lvl 2)
LvlConstruction CostTimeUpkeepPopulationProduceCargoGroundAir
1. 100, 100, 100, 1000:00:06 6, 212 10-----
2. 300, 300, 300, 3000:01:00 16, 529 20-----
3. 500, 500, 500, 5000:05:00 28, 848 30-----
4. 750, 750, 750, 7500:10:00 40, 1066 40-----
5. 1000, 1000, 1000, 10000:20:00 54, 1387 50-----
6. 2000, 2000, 2000, 20001:00:00 70, 18112 70-----
7. 4000, 4000, 4000, 40002:00:00 100, 25153 100-----
8. 8000, 8000, 8000, 80008:00:00 130, 34196 130-----
9. 12000, 12000, 12000, 1200014:00:00 160, 43239 160-----
10. 5, 25000, 25000, 25000, 2500024:00:00 200, 52302 200-----
11. 6, 50000, 50000, 50000, 5000048:00:00 250, 65370 250-----
12. 7, 90000, 90000, 90000, 9000096:00:00 300, 78438 300-----
13. 8, 150000, 150000, 150000, 1500006d 375, 98538 375-----
14. 9, 235000, 235000, 235000, 2350008d 450, 117637 450-----
15. 10, 350000, 350000, 350000, 35000010d 525, 140740 525-----


Arcanum In the Arcanum you train ground troops to defend your villages and expand your interests in the world of Nocturion. It also helps in the defense of your village in case it is attacked by providing a bonus to the ground attack of any defending troops.

Higher levels give you access to more advanced troops and also increase training speed.

You may have only one such facility per village.

Required Tech.: Arcane Power
Required Building: Castle (Lvl 2)
LvlConstruction CostTimeUpkeepPopulationCargoGroundAir
1. 100, 100, 100, 1000:00:06 3, 18-10 / 0 / 50.5% / 0%--
2. 300, 300, 300, 3000:01:00 10, 523-20 / 0 / 51% / 0%--
3. 500, 500, 500, 5000:05:00 30, 850-30 / 0 / 51.5% / 0%--
4. 750, 750, 750, 7500:10:00 40, 1066-40 / 0 / 62% / 0%--
5. 1000, 1000, 1000, 10000:20:00 50, 1383-50 / 0 / 63% / 0%--
6. 2250, 2250, 2250, 22501:00:00 70, 18112-70 / 0 / 64% / 0%--
7. 3750, 3750, 3750, 37502:00:00 100, 25153-100 / 0 / 75% / 0%--
8. 7500, 7500, 7500, 75008:00:00 130, 34196-140 / 0 / 76% / 0%--
9. 15000, 15000, 15000, 1500014:00:00 160, 43239-190 / 0 / 87% / 0%--
10. 5, 40000, 40000, 40000, 4000024:00:00 200, 52302-250 / 0 / 810% / 0%--
11. 6, 65000, 65000, 65000, 6500048:00:00 250, 62367-320 / 0 / 913% / 0%--
12. 7, 90000, 90000, 90000, 9000096:00:00 310, 73443-400 / 0 / 916% / 0%--
13. 8, 120000, 120000, 120000, 1200006d 380, 84529-490 / 0 / 1019% / 0%--
14. 9, 150000, 150000, 150000, 1500008d 460, 95625-590 / 0 / 1022% / 0%--
15. 10, 180000, 180000, 180000, 18000010d 550, 106731-700 / 0 / 1125% / 0%--
16. 20, 210000, 210000, 210000, 21000012d 650, 117847-820 / 0 / 1128% / 0%--


Church The Church trains defensive warriors, striving for perfection of body and mind, through nature worship, inner peace and self discipline. Higher levels give access to more advanced units and also increase overall unit construction speed.

You may have only one Church per village.

Required Tech.: Natural Affinity
Required Building: Castle (Lvl 3)
LvlConstruction CostTimeUpkeepPopulationCargoGroundAir
1. 100, 100, 100, 1000:00:30 5, 211-----
2. 300, 300, 300, 3000:01:00 10, 523-----
3. 500, 500, 500, 5000:05:00 15, 835-----
4. 750, 750, 750, 7500:10:00 20, 1046-----
5. 1000, 1000, 1000, 10000:20:00 25, 1358-----
6. 2250, 2250, 2250, 22501:00:00 35, 1877-----
7. 3750, 3750, 3750, 37502:00:00 50, 25103-----
8. 7500, 7500, 7500, 75008:00:00 65, 34131-----
9. 15000, 15000, 15000, 1500014:00:00 80, 43159-----
10. 5, 40000, 40000, 40000, 4000024:00:00 100, 52202-----
11. 6, 65000, 65000, 65000, 6500048:00:00 120, 62237-----
12. 7, 90000, 90000, 90000, 9000096:00:00 140, 73273-----
13. 8, 120000, 120000, 120000, 1200006d 160, 84309-----
14. 9, 150000, 150000, 150000, 1500008d 180, 95345-----
15. 10, 180000, 180000, 180000, 18000010d 200, 106381-----
16. 20, 210000, 210000, 210000, 21000012d 220, 117417-----


Aviary In Aviaries you train basic flying units, employed in moderate military operations or used as great beasts of burden.

Higher level Aviaries provide access to more advanced units and reduce overall unit construction time.

You may have only one such facility per colony.

Required Tech.: Griffin Training
Required Building: Castle (Lvl 4)
LvlConstruction CostTimeUpkeepPopulationCargoGroundAir
1. 100, 100, 100, 1000:00:30 10, 216-----
2. 300, 300, 300, 3000:01:00 20, 533-----
3. 500, 500, 500, 5000:16:00 30, 749-----
4. 750, 750, 750, 7500:47:00 40, 1066-----
5. 1000, 1000, 1000, 10001:34:00 50, 1383-----
6. 2250, 2250, 2250, 22501:00:00 70, 18112-----
7. 3750, 3750, 3750, 37502:00:00 100, 25153-----
8. 7500, 7500, 7500, 75008:00:00 130, 34196-----
9. 2, 15000, 15000, 15000, 1500014:00:00 160, 43248-----
10. 6, 40000, 40000, 40000, 4000024:00:00 200, 52302-----
11. 10, 65000, 65000, 65000, 6500048:00:00 240, 62357-----
12. 15, 90000, 90000, 90000, 9000096:00:00 280, 72412-----


Wall The Wall surrounds your village and protects it from ground attackers.

Required Tech.: Defense
Required Building: Castle (Lvl 5)
LvlConstruction CostTimeUpkeepPopulationCargoGroundAir
1. 1000, 1000, 1000, 10000:00:30 5, 514-0 / 20 / 500% / 0.5%--
2. 1200, 1200, 1200, 12000:01:00 10, 1028-0 / 40 / 500% / 1%--
3. 1500, 1500, 1500, 15000:16:00 15, 1542-0 / 60 / 500% / 1.5%--
4. 2000, 2000, 2000, 20000:47:00 20, 2056-0 / 80 / 500% / 2%--
5. 2500, 2500, 2500, 25001:34:00 25, 2570-0 / 100 / 500% / 3%--
6. 3000, 3000, 3000, 30001:00:00 35, 3594-0 / 150 / 500% / 4%--
7. 3750, 3750, 3750, 37502:00:00 50, 50128-0 / 200 / 500% / 5%--
8. 5250, 5250, 5250, 52508:00:00 70, 70172-0 / 250 / 500% / 6%--
9. 2, 6375, 6375, 6375, 637514:00:00 85, 85215-0 / 300 / 500% / 7%--
10. 6, 7500, 7500, 7500, 750024:00:00 100, 100250-0 / 400 / 500% / 8%0 / 30 / 500% / 3%
11. 10, 9500, 9500, 9500, 950048:00:00 120, 120295-0 / 500 / 500% / 9%0 / 100 / 500% / 6%
12. 10, 20000, 20000, 20000, 2000096:00:00 150, 150360-0 / 700 / 500% / 10%0 / 300 / 500% / 9%
13. 10, 40000, 40000, 40000, 400006d 180, 180425-0 / 900 / 500% / 12%0 / 600 / 500% / 12%
14. 10, 60000, 60000, 60000, 600008d 210, 210490-0 / 1200 / 500% / 15%0 / 1000 / 500% / 15%
15. 10, 80000, 80000, 80000, 8000010d 250, 250575-0 / 1500 / 500% / 20%0 / 1500 / 500% / 20%


Dragon Spire You train dragons in the Dragon Spire. Troops stationed high in the Spire continuously provide information about enemy flying movements and increase your army's attacking capabilities against flying invaders.

Higher levels provide access to more advanced units and also give a bonus to unit construction speed.

Required Tech.: Dragonry
Required Building: Aviary (Lvl 10)
LvlConstruction CostTimeUpkeepPopulationCargoGroundAir
1. 1500, 1500, 1500, 15000:01:00 1014---25 / 0 / 200.5% / 0%
2. 2250, 2250, 2250, 22500:04:00 2028---50 / 0 / 201% / 0%
3. 3000, 3000, 3000, 30000:07:00 3042---75 / 0 / 201.5% / 0%
4. 4000, 4000, 4000, 40000:10:00 4056---100 / 0 / 202% / 0%
5. 6000, 6000, 6000, 60000:20:00 5070---125 / 0 / 203% / 0%
6. 10000, 10000, 10000, 100001:00:00 7094---175 / 0 / 204% / 0%
7. 20000, 20000, 20000, 200002:00:00 100128---225 / 0 / 205% / 0%
8. 40000, 40000, 40000, 400008:00:00 130162---300 / 0 / 206% / 0%
9. 60000, 60000, 60000, 6000014:00:00 160196---375 / 0 / 207% / 0%
10. 5, 90000, 90000, 90000, 9000024:00:00 200250---450 / 0 / 2110% / 0%
11. 6, 120000, 120000, 120000, 12000048:00:00 250305---500 / 0 / 2215% / 0%
12. 7, 150000, 150000, 150000, 15000096:00:00 300360---600 / 0 / 2220% / 0%
13. 8, 180000, 180000, 180000, 1800006d 350415---700 / 0 / 2225% / 0%
14. 9, 210000, 210000, 210000, 2100008d 400470---850 / 0 / 2230% / 0%
15. 10, 240000, 240000, 240000, 24000010d 450525---1000 / 0 / 2235% / 0%
16. 20, 270000, 270000, 270000, 27000012d 500580---1150 / 0 / 2240% / 0%


Crystal Mine Connected with the elemental places through magical vortices, the Crystal Mine produces Crystalium, a magical material that fuses the 4 elements together in tangible form, used to train advanced units.

The higher the level of this building the bigger the amount of resources it produces. You may build more than one per outpost, but remember they only work on specific regions!

Required Tech.: Elementalism
Required Building: Castle (Lvl 10)
LvlConstruction CostTimeUpkeepPopulationProduceCargoGroundAir
1. 800, 800, 800, 800, 2000:01:00 8, 1023 25-----
2. 2400, 2400, 2400, 2400, 3500:04:00 18, 2553 50-----
3. 4000, 4000, 4000, 4000, 6500:07:00 30, 4085 75-----
4. 6000, 6000, 6000, 6000, 11000:10:00 44, 60124 100-----
5. 8000, 8000, 8000, 8000, 17000:20:00 60, 90175 125-----
6. 15000, 15000, 15000, 15000, 24501:00:00 80, 130240 175-----
7. 25000, 25000, 25000, 25000, 50002:00:00 100, 180315 250-----
8. 40000, 40000, 40000, 40000, 100008:00:00 130, 250420 350-----
9. 60000, 60000, 60000, 60000, 2000014:00:00 160, 325530 425-----
10. 5, 85000, 85000, 85000, 85000, 3000024:00:00 200, 400660 500-----
11. 6, 115000, 115000, 115000, 115000, 4000048:00:00 250, 500816 600-----
12. 7, 155000, 155000, 155000, 155000, 5000096:00:00 325, 6501047 750-----
13. 8, 205000, 205000, 205000, 205000, 600006d 400, 8001278 950-----
14. 9, 265000, 265000, 265000, 265000, 700008d 500, 10001584 1350-----
15. 10, 335000, 335000, 335000, 335000, 8000010d 600, 12001890 2000-----


Graveyard Whenever you lose any unit during PvP battle, it will end up in here! You can then try and revive your damaged units for a fraction of their cost in both resources and time!

You can restore an army of 15.000 Upkeep in 8 hours for 90 Supply Crates!

Required Tech.: Archmagic
Required Building: Storage Area (Lvl 10)
LvlConstruction CostTimeUpkeepPopulationCargoGroundAir
1. 13000, 13000, 13000, 130002:00:00-4500----
2. 26000, 26000, 26000, 260003:00:00-81000----
3. 39000, 39000, 39000, 390004:00:00-121500----
4. 52000, 52000, 52000, 520005:00:00-162250----
5. 65000, 65000, 65000, 650006:00:00-203000----
6. 78000, 78000, 78000, 780007:00:00-244000----
7. 91000, 91000, 91000, 910008:00:00-285000----
8. 104000, 104000, 104000, 1040009:00:00-326500----
9. 2, 117000, 117000, 117000, 11700010:00:00-459000----
10. 6, 130000, 130000, 130000, 13000011:00:00-5011000----
11. 10, 143000, 143000, 143000, 14300012:00:00-5513500----
12. 12, 156000, 156000, 156000, 15600013:00:00-6016500----
13. 12, 169000, 169000, 169000, 16900014:00:00-6520000----
14. 12, 182000, 182000, 182000, 18200015:00:00-7025000----
15. 12, 195000, 195000, 195000, 19500016:00:00-7530000----